Headline: UNCAPTIONED: Cities: Skylines 2 Developers Cite 'Hardware Limitations' for Ongoing Console Delay
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Cities: Skylines 2 Developers Cite 'Hardware Limitations' for Ongoing Console Delay. According to Eurogamer, Colossal Order, the developer of Cities: Skylines 2, has acknowledged that still unable to announce a console release date for the city-building sequel. The delay is due to 'hardware limitations' affecting performance on Xbox Series X/S and PlayStation 5. Cities: Skylines 2 was initially set to launch for Xbox and PlayStation 5 alongside the PC release last October. However, Colossal Order and Paradox announced a last-minute delay, pushing the console versions into 2024 to allow for "more time to meet quality targets. Since then, there has been little news regarding the game's progress on Xbox and PlayStation. However, Colossal Order has now provided an update. ”Currently, we are experiencing both simulation issues (CPU) and graphics issues (GPU) which become noticeable when players take certain actions that cause frame rate drops or memory overload. These issues are particularly challenging due to the hardware limitations of consoles." - Colossal Order Statement. ”For instance," it continued, "when placing larger buildings that involve numerous entities, the system struggles to handle the data loader. Colossal Order's console update arrives just before a PC patch on November 26th, which promises gameplay fixes, UI improvements, and more.
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