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Headline: UNCAPTIONED: Larian Studios CEO Admits to Minimal Crunch During Baldur's Gate 3 Development

Caption: Larian Studios CEO Admits to Minimal Crunch During Baldur's Gate 3 Development. Larian Studios' CEO, Swen Vincke, acknowledged at the Digital Dragons conference in Poland that the team "did have to do a bit of crunch" while making Baldur's Gate 3 although it was "certainly less on BG3 than we did in the past," as reported by Eurogamer. Vincke emphasized that crunch was rare with staff only "very, very, very rarely" working weekends or past 8pm and those who worked late were compensated. Despite some unexpected challenges requiring extra work, the studio aimed to minimize overtime. This comes as Larian Studios recently announced delays for the physical PS5 deluxe editions in North America and confirmed their next game will not be related to Baldur's Gate or Dungeons and Dragons. THIS VIDEO MUST NOT BE EDITED FOR LENGTH TO COMBINE WITH OTHER CONTENT

Keywords: Larian Studios,CEO,Swen Vincke,minimal crunch,Baldur's Gate 3,Digital Dragons conference,Poland,Eurogamer,crunch time,overtime,compensation,unexpected challenges,physical PS5 deluxe editions,delays,North America,next game,Baldur's Gate,Dungeons and Dragons,game development,work-life balance,rare overtime

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